Editor's Note (2023): You are reading an archive from 2014. This wiki concerns the Minecraft mod Ancient Warfare, version 1. Neither this wiki nor this version of the mod are being updated. If you are looking for the sequel, Ancient Warfare 2, visit CurseForge. If you are looking for the indie game series, visit JNI Games. If you are looking for Ancient Warfare the magazine, visit Karwansaray Publishers.
Plans for the future

Currently (12-13-13) --
WIP on separation of mod into modules (framework, structures, core)
Its a big mess currently, and will be rewriting/refactoring many sections of code
Work is being done in a separate .git branch, and will probably be merged in for the 1.7 update.
Hopefully this will include the breakout of NPCs into separate classes, rework on input, network, and movement handling (need to implement classic prediction/correction/lerp into vehicles)

1.6.4 --
bug squashing/stability
rewrite of structure module -- can keep template format, but need rewrite on validation and placement logic.
-- add plugin support to structure module, and break out into separate mod.

1.7.x --
Rework NPCs out of single-classed system. Will break all compatibility between releases, hence waiting until 1.7
^^ same for vehicles? probably not really necessary
Rework command/interface system of NPCs to enable a more RTS like experience (from a FPS point of view!)
Rewrite of reinforced blocks -- one way or another, these need to be fixed.